Thursday, January 13, 2011

PMTTYD pre-Ch4 Pit of 100 Trials complete!

It seems attempting it pre-Ch4 was just right for my skill level. (I doubt pre-Ch5 (as I originally planned) would have been a challenge at all.)

I actually utilized pretty much every move I had quite often-- that is, all 3 moves of Goombella/Koops/Flurrie, Spin Jump, Super Hammer, Power Smash, Piercing Blow, Quake Hammer, Power Bounce, Sweet Treat, Earth Tremor, Clock Out... I even found uses for badges that I don't normally equip, such as Double Dip P and Super Appeal P.

Though interestingly enough, I didn't seem to need Yoshi (Gulp was a useful defense-piercing attack but I think I could use Flurrie's Lip Lock instead) or Power Lift (I had to save my Star Energy for the other 3 moves)... I may actually be able to complete it pre-Ch3, but I'd need to survive without the Super Hammer. And I was using Quake Hammer and Piercing Blow extremely often against the higher-defense enemies.

Bonetail was quite interesting-- I basically had Mario stay in front, with the help of Lucky Day + Pretty Lucky to dodge a few of the attacks, using Sweet Treat nearly every turn to recover 6-7 HP/FP. Meanwhile, the partner did most of the attacking (I had both Power Plus P badges equipped). It's actually quite an effective strategy-- since Bonetail does 7-8 damage per turn (and the occasional misses allowed me to use a few Piercing Blows for the quadruple-stylish to recover Star Energy), I think I won without using any healing items.

(By the way, the level difference actually doesn't matter that much due to the Star Point system-- it seems you pretty much always finish the Pit at around level 23-26, unless you're already near/above that range when you enter in the first place. (I started at HP/FP/BP 10/15/24, and finished at 30/30/48 or so.))

Wednesday, January 12, 2011

PMTTYD unluckiness...

Wow. Just wow.

I was playing PMTTYD, attempting to complete the Pit of 100 Trials... Mario had 1HP, Bonetail had 3HP, partners were defeated, and I was out of healing items (and not enough Star Energy for Sweet Treat)... And a random stage contraption confused Mario, causing Mario to defend instead of attack. Bonetail then defeated Mario (despite Pretty Lucky + Close Call x2). :-(

(Why was I in a situation this bad in the first place? I was attempting to complete the Pit before starting Chapter 4. (I was almost certain I could win if I had Art Attack, Spike Shield, and two Power Plus badges, so I thought I needed more of a challenge...))


Random tips to anyone who tries a pre-Ch4 (or even pre-Ch3) Po1T challenge, if you don't have insane Superguarding skill:
- Make sure you have Power Plus (buy from Dazzle), Power Plus P (Glitzville, or buy from Dazzle), and Heart Finder (buy from Dazzle). Chill Out is also very useful, as well as Peekaboo if you don't want to use Goombella too often (and risk her losing too much HP and wasting a Life Shroom). Also, the Power Rush and Power Rush P badges can be quite helpful for finishing up a battle when your HP is low, as well as Close Call and Last Stand.
- As for special attacks, Quake Hammer is very important (3 piercing damage to all ground enemies). Power Smash and Piercing Blow are also quite useful, and Power Bounce can be helpful if you're good at it. Other special-attack badges aren't worth equipping in my opinion.
- Also bring a good number of Life Shrooms (3 or 4 should be good), at least one good FP-restoring item for in case you're out of Star Energy (or Mario's frozen/asleep) and you need FP, and any Thunder Rages, Shooting Stars, or Boo's Sheets you may have picked up. (After obtaining the Strange Sack, start spending your money on Super Shrooms or Thunder Rages if Charlieton shows up... though make sure to keep at least 30 coins in case of a Mover, if you want to skip down 5 levels. (About Movers, they're probably not worth using before the 60s, since you may need the coins.))
- Star Energy is very important. Make sure you're good at Sweet Treat, Earth Tremor, Clock Out, and stylish moves-- you'll need to use special moves quite often.
- Super Appeal P badge can also be quite useful-- you may need more Star Energy to re-apply Clock Out or Sweet Treat than a Stylish attack would provide. (And yes, repeatedly using Clock Out every 3 turns or Sweet Treat every turn can be quite effective.)
- Most enemies are vulnerable to Stop, though a few types highly resist it. (You'll probably only stop 2 or 3 90s enemies in a battle against 5, but Clock Out will generally succeed on the pre-90s enemies if you're good at button mashing. And it's still quite useful in the 90s.)
- Earth Tremor can hit Spiky Parabuzzies, as well as charged up Ice/Poison Puffs.
- Flurrie's Gale Force, though unreliable, is basically an instant death move (you don't even lose the Star Points). Don't expect it to succeed against any given enemy, but when there are 4 to 5 opponents, you might blow away an enemy or two (or three).
- Spin-jump first strikes do 2 additional damage for no FP. (You can also first-strike with the Super Hammer for 1 piercing damage to other ground/floating enemies.)
- As for Bonetail... well, I would provide a strategy, but as I said, I didn't defeat him yet. (What I do say is: I hope you're reliable at guarding his breath attacks-- I believe he can cause every status effect, and you to not want Mario to fall asleep or be frozen. (If it's Mario's turn and anyone has a status effect, use Sweet Treat to remove it.))

Monday, November 8, 2010

Maybe I should call this "Zeldara's Random blog-that-she-forgets-to-update"...

Then again, I'm not sure if anyone reads this blog in the first place, so anyway...

Monday, August 30, 2010

Sunday, August 22, 2010

Mario Bros. Classic

As in, that mini-game that was included with the entire Super Mario Advance series, and M&L1 as well?

Today I achieved a new high score: 553570, phase 56.

I hadn't played it in years. My previous record was... phase 43 I believe? (I would need to get out all 5 GBA games and check... Not that it really matters anymore.)

I accidentally picked up the POW block in phase 50. Lost 4 lives there. (It's good there was a bonus level on phase 51, or the Game Over would have been soon after that... But I was playing with one life remaining from 52 or 53 onward.)

By the way, the difficulty seems to even out starting at phase 40.

Difficulty increases:

Phase 1: Spinies appear
Phase 5: Crabs appear (possibly fireballs, though I believe they appear in 1-3 if you wait long enough)
Phase 7: Fighter Flies appear
Phase 10: Freezies appear
Phase 17: Icicles appear; top 2 platforms are permanently frozen except on bonus levels
Phase 20: 2 icicles can appear at once
Phase 24: Enemies recover much more quickly
Phase 31: 3 icicles can appear at once
Phase 40: 4 icicles can appear at once

Bonus levels: Phases 4, 9, 16, 23, 30, 37, 44, 51,...

Saturday, July 31, 2010

Pokémon: Overleveled Edition: v1.2 update!

It's an update!

What's in it?

- Added patches for Ruby, Sapphire, FireRed, and LeafGreen
- Corrected Emerald patch EXP for level 16 and 100
- Added a read-me file

Pokémon Overleveled Edition

Thursday, July 22, 2010

Games I'm currently playing

My habit of doing a lot of things at once is certainly not limited to hacking and video projects.

Here are the games I've been playing recently (that is, since my vacation a week and a half ago).

In no particular order:

- Legend of Zelda: Parallel Worlds
- Super Metroid Redesign
- Pokémon Crystal World (Yes, I'm playing a Pokémon hack. Surprising?)
- Super Mario Bros. Crossover
- Touhou 8
- Legend of Zelda: Lost Isle
- Megaman Battle Network 3
- Touhou 11
- Touhou 10
- Legend of Zelda: Oracle of Seasons
- Pikmin 2
- The Title Is Irrelevant
- Super Mario World (for video challenge purposes)
- Touhou 12
- Touhou 5

(Of course, the Touhou games other than 8 were all first attempts over the last several days, and since they're so similar, they don't qualify that much as separate games... but even if you count them as one game, the list is still pretty long.)

(Yes, Touhou is addicting. I only decided to try the series in the first place several weeks ago... Haven't managed to complete any yet except for #8 on easy though.)

Sunday, July 4, 2010

TVTropes is the most distracting site I've encountered.

Just spent over 4-5 hours distracted on TVTropes. In the middle of the night. I should have known what was coming (and in fact I did).

I actually forgot what led me there in the first place-- I usually avoid the site for exactly this reason. (I already am very likely to be distracted by wiki-type sites... (It seems to be proportional to the density of links. And TVTropes is absolutely full of them.))

(Density of links... I thought there was only one Link in any given portion of the (controversial) Zelda timeline. Isn't there?)


In comparison, I probably could have spent the same amount of time adding a 1-3 more levels to ZGC, fixing a few YIKR2 levels (the number depending on density of vanishing items and whether any glitches require more than a few object/sprite movements), making 1/3 to 1/2 of a YI level (or maybe less, considering how long I prefer non-joke SMW/YI levels to be), or completing 5-10 or so levels in an ordinary TSRP2 playthrough (yes the levels in my favorite hack are so difficult that they can take that long even for me, at least in the later worlds).

Wednesday, June 16, 2010

MMBN3 progress report #1, though it's written as if it's not the first

I finally defeated BubbleMan Beta... I managed to land both a LifeSword and a BubbleMan + Atk+10 + Aqua+30. (1200 HP, so many bubbles, and only appearing when you're at low health...)

So, I could finally open that gate in Undernet 6...

The result? A dead-end.

Really. A dead-end.

I assume a teleporter will be there later (probably by accessing Undernet 6 via Undernet 1-2-3-4-5)... Why else would the gate exist?

(Yes, I realize this will probably make no sense to people who are not familiar with Megaman Battle Network 3. I'm posting it anyway because this is a blog of random incompleteness.)

Saturday, June 12, 2010

Extreme precision annoys me.

Though there are some fun difficult levels in SMG2, a lot of them are artificial difficulty, and therefore annoying.

For example, most of the comet levels (and some non-comet levels) contain extremely strict time limits, where 10 seconds of mistakes can make you fail the level.

And with SMG2's physics, one mistake can make you lose 5+ seconds.

Really... Would making all of the SMW levels have timers from 50-150 (depending on level length) make it harder? Certainly. More fun? Almost definitely not.

If those strict SMG2 time limits were multiplied by 1.5, that would have been much better.

Also, most of the levels with fair difficulty are also too short and/or have checkpoints all over the place. There's a lot more that could have been added to many levels.

Message: If you're trying to make levels difficult, make them longer and add more variety. Don't add strict time limits or extreme precision movement. Everyone is going to make mistakes sometimes; it's a lot more fun if you can recover from at least some types of mistakes.


Anyway, I now have a total of 102 stars.

I've unlocked (but not played) "Bowser's Galaxy Generator", which appears to be the final level. (It took 70 stars to unlock.)

However, considering that I've heard there are 242 stars overall, and I've collected nearly every star available in Worlds 1-6, I'm pretty sure there are quite a lot of worlds/galaxies left. (I wonder what happens after World 6...)

((((I like (((nested parentheses (of (mega-giga-exa-zetta-)random(ness))!)!)!))!)!)!)

Yay for (extremely random) randomness blog posting!

And don't forget RandomLucas. (If you're playing SSBB, that is. (Which is not a game I enjoy the style of (so I haven't played it in several years (and I'm using nested parentheses yet again)).))

The mustard of fink-rat doom is having fury, but not chortles. Do not forget that, and/or you may gain 1500 EXP. (Or maybe 3000.)

Then use a combination of Space Jump, the Hookshot, and the Vanish spell to reach the Infinite 1up Mushroom, which belongs to LadyKrile, and is therefore undivided by the Timespace Beam into 6 keys.

Or maybe you need to throw 247 Master Balls at it. (It's a chipgrind of destiny, all right? After all, you need 200.6% souls to get the Chaos CompleXX...)

And cat planet planet cat man planet PlanetMan.EXE.

And the physics are Phunky. (Or are they Forky? How about OWL-GET-rageous?)

Yes, random randomness is random.

And redundant redundancy is redundant.

And so, Glitch City.

+ TLs4 = ...?



...…,;'"()[]{}/\´`<>?! ¡¿

Oh, and all your Bass are belong to ???????. (At least on Hard 10. (But not Hard 5*. That one's merciless.))

(I had a lot of randomness to let out.)

Thursday, June 10, 2010

SMG2 World 5

Now I have... 59 stars?

World 5 seems to be more fun for me than the previous worlds.

The levels are pretty difficult, and the game has reached the point where it starts re-using gimmicks instead of introducing new ones. (I prefer introducing new concepts in actual difficult levels instead of easy tutorial-like levels, anyway.)

Oh, and the upgraded version of Rightside Down is called Upside Dizzy. I find that amusing for some reason.

(As well as the concept of Supermassive Galaxy.)

Sunday, June 6, 2010

Zeldara's favorite video game soundtracks

A random list.

Arranged in no particular order.

Paper Mario TTYD
Paper Mario 1
Donkey Kong Country 2
Fire Emblem: Radiant Dawn
Donkey Kong 64
Castlevania: Dawn of Sorrow
The Guardian Legend
Cool or Cruel

(I may or may not edit this post if I forgot any that I particularly like.)

Note that containing one of my favorite music tracks will not necessarily place a game on this list. It needs to be a large portion of the music. (That is why Yoshi's Island is not on this list (even though its castle theme is one of my favorite video game tracks ever).)

Saturday, June 5, 2010

Super Mario Galaxy 2

Yes, I've had it for a few days now.

Currently just completed World 3, with around 32 stars total so far.

I would say it's pretty fun so far, though the music is a little disappointing. (The music for the Bowser Jr. stages is great though. And I also like that they included SMW remixes this time.)

It was way too easy in World 1 (though that's probably necessary to be playable by most new gamers). World 2 was OK. World 3 was actually pretty difficult. And some of the timed challenges (comets, secret exits, etc.) are insane, requiring near-perfection.

I wonder what the rest of the worlds are like?

(No spoilers please!)

Sunday, May 30, 2010

...grew to level Over9000!

Yay for double posting on my own blog!

Anyway, I decided to give my strangely-named Magikarp the Exp Share, and fought one trainer battle...

Over9000! grew to level 8!
Over9000! grew to level 9!
Over9000! grew to level 10!
Over9000! grew to level 11!
Over9000! grew to level 12!
Over9000! grew to level 13!
Not Roy grew to level 34!
Over9000! learned Tackle!
Over9000! grew to level 17!
Over9000! grew to level 18!
4 grew to level 28!

(Yes, the leveling up glitched or something-- either the Magikarp learned Tackle at level 16, or skipped level 16 entirely. (I wasn't paying attention to every single level number.))

(Now, to catch another low-level Magikarp later in the game, and see if I can make it learn Flail (level 30) in one battle...)

Playing through Pokémon Emerald: Overleveled Edition...

Currently in Slateport City (halfway between the 2nd and 3rd badges).

I've been buying extreme amounts of Pokéballs (no need for healing items) and randomly throwing them at anything I haven't caught (considering I don't need the EXP from every wild battle).

Pokémon so far (level only listed if they've leveled up at least once):

NOT ROY (Grovyle) Lv33
99999999 (Swellow) Lv32
4 (Skitty) Lv26
007 (Sableye) Lv24
PICKUP...? (Linoone) Lv23

In Box 4/3:
’ (Whismur)
Azurill (Marill)
WINGULL (Wingull)
zubat (Zubat)
Morton (Makuhita)
Over9000! (Magikarp)

Strategy I'm using: Give my team lots of attacking moves, and abuse the randomness of Skitty's Assist. (Yay for completely suboptimal strategies that are actually usable due to overleveling!)

Friday, May 28, 2010

Pokémon Emerald: Overleveled Edition!

In about an hour, I was able to modify Pokémon Emerald to make all Pokémon level up insanely quickly!

Not Roy defeated wild Lv2 Zigzagoon!
Not Roy gained 17 EXP!
Not Roy grew to level 6!
Not Roy learned Absorb!
Not Roy grew to level 7!

(After a few more random battles)

Not Roy is completely overleveled!
Not Roy is evolving!
And the first rival battle hasn't even happened yet!

(Yes, I named a Treecko Not Roy.)

I don't even like Pokémon... It's slow-paced and luck-reliant for my liking. (Though like most RPGs, the series as a whole has good battle themes.)

Anyway, I could upload an IPS patch if anyone's interested. (Who reads this anyway besides Mariofan1000?)

Edit: emerald-overlvl.ips

Edit 2: Link removed; you can download an updated version from a later post.

Thursday, May 27, 2010

I can post comments on Blogspot now...

If I use a different Internet browser. Strange.

(Do the cookies not function correctly with Firefox or something? It only acts like I'm signed in when making new a post, editing an existing post, or on an account settings page, not when viewing the blog itself.)

Tuesday, May 25, 2010

0D 0A 0D 0A 0D 0A...

0A has now become the most annoying hex value.

Why does Translhextion insert an 0D before every 0A that I copy/paste?

Friday, May 21, 2010

Finally uploading SMW2+2...

Recording this hack has been delayed for a long time.

(Oh no! Am I at risk of no longer being the Lady of Incompleteness? I need to find a way to record NES/GBA/GameCube/Wii!)

Challenge 9 has been interesting...

And it's still not over.

- Zeldara109
From: The 11¼th dimension, where people do not include fake custom titles as part of their location

Wednesday, May 19, 2010

Sunday, May 16, 2010

From Ludwig's Butter to Sunken G Valley

I wonder if people think SMA2 hacking isn't serious or something...

The responses are pretty funny though, even if they don't really belong.

Saturday, May 15, 2010

I am now unofficially bored of Tetris DS on Endless.

Why? I reached Level 195.

My hands are tired out now-- it took over an hour.

My score was 5 million or so. (I wonder if the score stops at 9999999, or continues on into 8-digits...)

Why am I not officially bored?

Because being officially bored takes too much bureaucratic paperwork, of course.

Thursday, May 13, 2010

Currently attempting to hack SMA2

Yes, I am. Currently experimenting with header settings and object placement. Is that interesting?

By the way, All right?

And that makes 3...

Originally posted here by hebesphenomegacorona on 2010-05-13 11:45:53
none of you guys seem to get what he's trying to do! it's glitchy but it all looks very intentional. It isn't a youtube hack.

Yes, I plan on recording every single time this happens (unless/until I get bored of that).

Wednesday, May 12, 2010

"The Pink Rose Garden"

Today I joined PinkKittyRose's forum for no real reason!

(By the way, the forum title is a bit deceiving if you're not familiar with Pink. This should clear it up-- I discovered Pink through her TSRPR playthrough. (No, I would not normally join a forum with a name like "The Pink Rose Garden".))

Monday, May 10, 2010

SMWCentral Video Challenges

Challenge 7 was not that fun for me.
Challenge 8 was fun though.
Read the video descriptions for more details.

I'm currently in no-idea-which place. (Though it should be 6th or 7th or something.)

Saturday, May 8, 2010


Just playing Tetris DS recently on Endless mode...

Level 117 this time. Pretty good, I suppose. (My record is level 138.)

Yes, I said "level", not "lines".


In the description of SMW Central Video Challenge Task 5 (Re-Do) by AmpZone88:
So Zeldara109 figured he'd trumped all the non-TASers by doing a 342 huh?

Originally posted here by Mue on 2010-05-07 19:08:58
Nope, apparently Zeldara109 found out you can place any boss in any level. I'm not sure how though, you could wait for him to post in this thread.

I wonder how many times something like this will happen... (It continues to surprise me-- after all, if the name isn't obvious enough, it does say "Lady of Incompleteness" at the top of both my SMWCentral profile and my YouTube channel...)

Friday, May 7, 2010

6 4/3 levels remain.

Levels remaining to make before Zeldara's Glitch City demo 89:
- #3 Cave of 3's 4/3
√ World 4-1
√ World 4-3
√ World 4-5
√ Flying Forest 3
- #6Bridge ofMystery
√ (Red Glitch Switch level - name hidden)

Thursday, May 6, 2010


OK, here's something substantial.

This is a blog.

Yes, it is a blog.

Why did I create this? It was an experiment.

What will I post here? No idea.

Will there be anything substantial? Probably. (Not at the time of this post, though.)

- Zeldara109,
      Lady of Incompleteness