Wednesday, June 16, 2010

MMBN3 progress report #1, though it's written as if it's not the first

I finally defeated BubbleMan Beta... I managed to land both a LifeSword and a BubbleMan + Atk+10 + Aqua+30. (1200 HP, so many bubbles, and only appearing when you're at low health...)

So, I could finally open that gate in Undernet 6...

The result? A dead-end.

Really. A dead-end.

I assume a teleporter will be there later (probably by accessing Undernet 6 via Undernet 1-2-3-4-5)... Why else would the gate exist?


(Yes, I realize this will probably make no sense to people who are not familiar with Megaman Battle Network 3. I'm posting it anyway because this is a blog of random incompleteness.)

Saturday, June 12, 2010

Extreme precision annoys me.

Though there are some fun difficult levels in SMG2, a lot of them are artificial difficulty, and therefore annoying.

For example, most of the comet levels (and some non-comet levels) contain extremely strict time limits, where 10 seconds of mistakes can make you fail the level.

And with SMG2's physics, one mistake can make you lose 5+ seconds.

Really... Would making all of the SMW levels have timers from 50-150 (depending on level length) make it harder? Certainly. More fun? Almost definitely not.

If those strict SMG2 time limits were multiplied by 1.5, that would have been much better.

Also, most of the levels with fair difficulty are also too short and/or have checkpoints all over the place. There's a lot more that could have been added to many levels.

Message: If you're trying to make levels difficult, make them longer and add more variety. Don't add strict time limits or extreme precision movement. Everyone is going to make mistakes sometimes; it's a lot more fun if you can recover from at least some types of mistakes.

---

Anyway, I now have a total of 102 stars.

I've unlocked (but not played) "Bowser's Galaxy Generator", which appears to be the final level. (It took 70 stars to unlock.)

However, considering that I've heard there are 242 stars overall, and I've collected nearly every star available in Worlds 1-6, I'm pretty sure there are quite a lot of worlds/galaxies left. (I wonder what happens after World 6...)

((((I like (((nested parentheses (of (mega-giga-exa-zetta-)random(ness))!)!)!))!)!)!)

Yay for (extremely random) randomness blog posting!

And don't forget RandomLucas. (If you're playing SSBB, that is. (Which is not a game I enjoy the style of (so I haven't played it in several years (and I'm using nested parentheses yet again)).))

The mustard of fink-rat doom is having fury, but not chortles. Do not forget that, and/or you may gain 1500 EXP. (Or maybe 3000.)

Then use a combination of Space Jump, the Hookshot, and the Vanish spell to reach the Infinite 1up Mushroom, which belongs to LadyKrile, and is therefore undivided by the Timespace Beam into 6 keys.

Or maybe you need to throw 247 Master Balls at it. (It's a chipgrind of destiny, all right? After all, you need 200.6% souls to get the Chaos CompleXX...)

And cat planet planet cat man planet PlanetMan.EXE.

And the physics are Phunky. (Or are they Forky? How about OWL-GET-rageous?)

Yes, random randomness is random.

And redundant redundancy is redundant.

And so, Glitch City.

+ TLs4 = ...?

...?

...!

...…,;'"()[]{}/\´`<>?! ¡¿

Oh, and all your Bass are belong to ???????. (At least on Hard 10. (But not Hard 5*. That one's merciless.))

(I had a lot of randomness to let out.)

Thursday, June 10, 2010

SMG2 World 5

Now I have... 59 stars?

World 5 seems to be more fun for me than the previous worlds.

The levels are pretty difficult, and the game has reached the point where it starts re-using gimmicks instead of introducing new ones. (I prefer introducing new concepts in actual difficult levels instead of easy tutorial-like levels, anyway.)

Oh, and the upgraded version of Rightside Down is called Upside Dizzy. I find that amusing for some reason.

(As well as the concept of Supermassive Galaxy.)

Sunday, June 6, 2010

Zeldara's favorite video game soundtracks

A random list.

Arranged in no particular order.

Paper Mario TTYD
Paper Mario 1
Donkey Kong Country 2
Fire Emblem: Radiant Dawn
TSRPR
Donkey Kong 64
Castlevania: Dawn of Sorrow
The Guardian Legend
Cool or Cruel
VVVVVV

(I may or may not edit this post if I forgot any that I particularly like.)

Note that containing one of my favorite music tracks will not necessarily place a game on this list. It needs to be a large portion of the music. (That is why Yoshi's Island is not on this list (even though its castle theme is one of my favorite video game tracks ever).)

Saturday, June 5, 2010

Super Mario Galaxy 2

Yes, I've had it for a few days now.

Currently just completed World 3, with around 32 stars total so far.

I would say it's pretty fun so far, though the music is a little disappointing. (The music for the Bowser Jr. stages is great though. And I also like that they included SMW remixes this time.)

It was way too easy in World 1 (though that's probably necessary to be playable by most new gamers). World 2 was OK. World 3 was actually pretty difficult. And some of the timed challenges (comets, secret exits, etc.) are insane, requiring near-perfection.

I wonder what the rest of the worlds are like?

(No spoilers please!)